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Justification & evaluation

 This will be the last question in your exam  It will be 18 or 20 marks - this makes up around a quarter of thr marks  The examiner expects 2 pages - overall it should be minimum four paragraphs  It’s crucial that you link your response back to the set brief  The evaluation could test you on any creative or logistic documentation Essentially it asks you why doing that piece of paperwork would be helpful or unhelpful for that project Is not theory based There must be some evaluation- discussion of the strengths and weaknesses of that method  You show detailed knowledge of the method and where fits in the pre production  Provide evidence to back up your reasoning- example of why it’s a strong or weak for that project or company  You must use relevant technical terminology  Strong SPAGC- this is an essay question  Evaluate the effectiveness of using a swat analysis as part of thr pre production and planning process. Refer to the content fro...
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Creating pre production documents

 What could I be asked to draw or evaluate in exam   Storyboard → already been taught! • Site map → already been taught! • Mind map → already been taught! • Visualisation Diagram → already been taught! • Call sheet → already been taught! • Wire frame → already been taught! • Script → already been taught! • Visualisation Diagram → already been taught! • SWOT analysis → already been taught! • Project management tool (Gantt Chart, To Do list etc) → already been taught! It’s important you read the bullet points associated to each design question in the exam and know about the conventions and purposes of each pre-production document • Proposals → already been taught and you’ve written one • Concept Art → to learn • Mock up → to learn • Prototype → to learn • Asset log → to learn • Treatment → to learn • Risk assessment → to learn • Set Design → to learn • Release forms → to learn Treatment  - contains more then a basic project outline  - exact structure depends on me...

Assert log , concept art

 Assets logs are usually in a table format  When planning a media product , it’s important to reference the detailed connected to all the content / media / individual content  Concept art Type of illustration used to convey an idea for use in film , video games , comic books or other media before it is put into the final product  Concept art is a visual representation that tells a story or conveys a certain look. It is commonly used in film and video games to convey a vision and set the tone for an entire game or movie. Concept art provides a strong deference point that helps align the creatives working on the project.

Revision / practice questions

 Lo1  Conventions of a story board  - number the boxes on  board - camer shot ( angle , shot type , movement ) - length of shot  - dialogue  - editing style / pace  - music  - special effects / sfx  Convenstiojs of a script  - dialogue  - characters - descriptions of characters action  - description of they feel / deliver there limes - description of the setting ( exteriors- ext , interior - INT) Sightmap  - used as a pre production document when planning a website  - includes: tabs on a website : how it might be navigated by users - the link between different tabs and pages which unfold when clicked  - colour is used to identify different pages  - visualise how the homepage will look at an early stage before the coding and programming are developed  Wireframes  - an outline in sketched form  - visualise the design aspect ( and identifies where they might be Imagws and video clips ) - no colou...

Research

 Type of date  Quantitative  - data that is easily quantified and therefore easy to analyse and measure  - answers tend to be short and limited  - questions seek out closed  responses  Examples  - closed questions  - surveys  - page traffic  Qualitative  - data that is difficult to quantify and therefore takes longer to analyse  - answers are more detailed and better in quality  - questions are open ended  Examples  - observation  - open question  - case studied 

Logistics

 Logistics -  complex processes of organising resources for production ensuring all personnel, props equipment & locations are in the right place at right time  This includes getting  - personal and hiring  - props  - production equipment  - locations  - transportation  - care on location ( feeding )  The production company must not only get the resources, the they need them for the right time and the best possible value  Logistics documents: daily planner / call sheet  - these are used each day on production  - ensures everyone on set knows what the goals for the day are , where they’re based , when they’re required to be there and what each individuals role is  - helpful because it clarifies goals for day one , simple sheet which can be circulated amongst everyone  - lists all resources and logistics details as well as creative aims ( e.g shot number to be filmed that day ) Call sheet include  - local ...

Project management

 Project management in media is the role of insuring all aspect of. Project run smoothly by over seeing a number of people and departments  Project management must make ensure that deadlines are met and brief is followed by liaising with others holding them to account