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Showing posts from December, 2023

Justification & evaluation

 This will be the last question in your exam  It will be 18 or 20 marks - this makes up around a quarter of thr marks  The examiner expects 2 pages - overall it should be minimum four paragraphs  It’s crucial that you link your response back to the set brief  The evaluation could test you on any creative or logistic documentation Essentially it asks you why doing that piece of paperwork would be helpful or unhelpful for that project Is not theory based There must be some evaluation- discussion of the strengths and weaknesses of that method  You show detailed knowledge of the method and where fits in the pre production  Provide evidence to back up your reasoning- example of why it’s a strong or weak for that project or company  You must use relevant technical terminology  Strong SPAGC- this is an essay question  Evaluate the effectiveness of using a swat analysis as part of thr pre production and planning process. Refer to the content fro...

Creating pre production documents

 What could I be asked to draw or evaluate in exam   Storyboard → already been taught! • Site map → already been taught! • Mind map → already been taught! • Visualisation Diagram → already been taught! • Call sheet → already been taught! • Wire frame → already been taught! • Script → already been taught! • Visualisation Diagram → already been taught! • SWOT analysis → already been taught! • Project management tool (Gantt Chart, To Do list etc) → already been taught! It’s important you read the bullet points associated to each design question in the exam and know about the conventions and purposes of each pre-production document • Proposals → already been taught and you’ve written one • Concept Art → to learn • Mock up → to learn • Prototype → to learn • Asset log → to learn • Treatment → to learn • Risk assessment → to learn • Set Design → to learn • Release forms → to learn Treatment  - contains more then a basic project outline  - exact structure depends on me...

Assert log , concept art

 Assets logs are usually in a table format  When planning a media product , it’s important to reference the detailed connected to all the content / media / individual content  Concept art Type of illustration used to convey an idea for use in film , video games , comic books or other media before it is put into the final product  Concept art is a visual representation that tells a story or conveys a certain look. It is commonly used in film and video games to convey a vision and set the tone for an entire game or movie. Concept art provides a strong deference point that helps align the creatives working on the project.